Awakened with an unknown past, Rover embarks on a journey to uncover the truths. As secrets are unveiled, Rover establishes deeper connections with the world.
To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Video guide
Rover (Havoc) has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last updated
Rover (Havoc)profile is now updated for the release! Still, if you find a mistake, do let us know and we will fix it ASAP! Last updated on May 27th, 2024.
To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Transforms sound into feathers, dealing Havoc DMG.
Lv. 1
Skill Damage
144.00%*2
Cooldown
12
Con. Energy Regen
15
Resonance Liberation
Deadening Abyss
Gather the echoes between Rover's palms to attack a target, dealing Havoc DMG.
Lv. 1
Skill Damage
765.00%
Cooldown
16
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit
Umbra Eclipse
Devastation
When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Dark Surge
After casting Devastation, Rover enters the Dark Surge state. In this state:Basic Attack is replaced with Enhanced Basic Attack, which performs up to 5 consecutive attacks, dealing Havoc DMG.
Heavy Attack is replaced with Enhanced Heavy Attack.
Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack the target, dealing Havoc DMG.
Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG.
Umbra
Rover can hold up to 100 points of Umbra.
Normal Attack Tuneslayer recovers Umbra on hit. Resonance Skill Wingblade recovers Umbra when cast. Resonance Skill Lifetaker recovers Umbra when cast. Intro Skill Instant of Annihilation recovers Umbra when cast.
In the Dark Surge state, Havoc DMG Bonus is increased by 20%.
Inherent Skill
Bleak Crescendo
While in the Dark Surge state, Basic Attack recovers 1 Resonance Energy when it hits a target, and this effect can be triggered once per second.
Intro Skill
Instant of Annihilation
Attack the target, dealing Havoc DMG.
Lv. 1
Skill Damage
100.00%
Con. Energy Regen
10
Outro Skill
Soundweaver
Summons a Havoc Field to attack a target, dealing 143.3%Havoc DMG to targets within range every 2s for 6s.
Resonance Chain (Dupes)
S1
Sequence Node 1
Resonance Skill DMG Bonus is increased by 30%.
S2
Sequence Node 2
Reset Resonance Skill's Cooldown when Rover enters the Dark Surge state by casting Heavy Attack Devastation.
S3
Sequence Node 3
In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit.
S4
Sequence Node 4
Heavy Attack Devastation and Resonance Liberation Deadening Abyss reduces enemy Havoc RES by 10% for 20s on hit.
S5
Sequence Node 5
In the Dark Surge state, Basic Attack V deals an additional Havoc DMG equal to 50% of Basic Attack V damage.
S6
Sequence Node 6
In the Dark Surge state, Rover's Crit. Rate is increased by 25%.
Minor Fortes (Total)
Havoc DMG
+12%
ATK%
+12%
Stats
Include minor fortes
Lv. 90
HP
11400
ATK
375
DEF
1369
Max Energy
125
CRIT Rate
5
%
CRIT DMG
150
%
Healing Bonus
%
Havoc DMG
%
Upgrade Materials
Character Ascension (total)
4xLF Whisperin Core
12xMF Whisperin Core
12xHF Whisperin Core
4xFF Whisperin Core
5xMysterious Code
60xPeco*k Flower
170 000Shell Credits
Skill Upgrades (total)
25xLF Whisperin Core
28xMF Whisperin Core
40xHF Whisperin Core
57xFF Whisperin Core
25xInert Metallic Drip
28xReactive Metallic Drip
55xPolarized Metallic Drip
67xHeterized Metallic Drip
26xUnwarranted Feather
20 300 000Shell Credits
While the source of the materials can be quickly found in the game, when it comes Peco*k Flower you will have to gather them from the map. Check our Ascension material map guide to find them quickly:
Ascension material maps
Voice Actors
ENG
Jane Jackson / Chase Brown
JPN
Tanaka Minami / Toshiki Masuda
CN
Du QingQing / Ma Yang
KR
Song Ha Rim / Kim Sin Woo
Review
Mini-review
Havoc Rover is a free 5-star cleave DPS everyone can gain access to after completing Chapter 6 of the main story quest. Unlike most Main DPS, Havoc Rover does not specifically need their Ultimate to access most of their combos and instead relies on their Forte Gauge. Having said that their Ultimate hits like a freight train.
Using the Rover's Intro, Resonance Skill or standard Basic Attacks will grant them a portion of the Forte and once it's full it can be activated to enter a Dark Angel state. Within the state, the Forte Gauge will begin ticking down but while you're in it all your abilities are enhanced. Additionally, you can use your enhanced Resonance Skill to extend the duration of your Dark Angel state, allowing for even more enhanced abilities.
Rovers kit plays out in a builder-spender playstyle that spans roughly 16-18 seconds (when played as a main fielder) which is on the longer side for Main DPS but still acceptable. Their ultimate is strong but not needed, meaning they can switch in and crush whenever needed without downtime making them quite consistent similar to the other Havoc Main DPS Danjin.
On the surface, Havoc Rover has a fairly simple playstyle consisting almost entirely of a combination of Basic Attacks and Charged Basic Attacks without much room to mess up. However after unlocking Sequence 2 this can be turned on its head for huge gains which we'll get to in a moment. One of the advantages of utilizing a high field time traditional Main DPS rotation, consisting mostly of Basic Attacks is the ability to take better advantage of Deepen abilities such as Sanhua's 38% Basic Attack buff. Rover has not just Sanhua as an option for Deepen but also Danjin who can grant Rover a 23% Havoc Deepen buff.
After Sequence 2 is unlocked, Havoc Rover gains a tremendous boost to one of their alternative playstyles (shoutout to Zajef for sharing it with us), revolving around extreme burst damage thanks to the Sequence effect immediately resetting the cooldown of their Resonance Skill. This playstyle is more demanding, but thanks to Sequence 2 can push Rover to much greater heights when executed well.
This playstyle focuses on accumulating Resonance Energy and a portion of Havoc Rover's Forte Gauge with a strategically placed Skill during other characters' rotations - in preparation for an incredibly short insane burst damage sequence. If everything is prepared just right you can Intro into Rover, use your Resonance Skill, Heavy Attack to enter Dark Angel mode, cast your Resonance Liberation then instantly cast your Resonance Skill again, activate your echo Dreamless, and quickly switch cancel out. This combo yields truly terrifying burst damage and completely ignores Rover's Forte Gauge duration mechanic in favor of explosive results.
With Sequence 2 unlocked, you can use either rotation or a combination of both for top-tier performance but within each of them you absolutely should acquire the "Dreamless" echo which unlike other echoes is farmed in an instanced dungeon (Statue of the Crownless: Heart) that is unlocked after completing Chapter 6.
As the main character you can expect to get all of Rover's Sequences for free - all of which are useful but some of which substantially increase Rover's damage. Havoc Rover is a strong, reasonably easy-to-play character with multiple playstyles and team-building options, who will also get a power-up in future patches making them a strong choice.
Pros & Cons
Pros
Easy to play,
Decent damage output,
Has an alternative playstyle with one of the strongest burst damage in the game,
Not reliant on Ultimate,
Multiple support options that amplify their damage, making teambuilding easier,
Free Sequences (but limited to S2 in the 1.0 patch).
Cons
One of the longest on-field times in the game,
Can't unlock all their Sequences until patch 1.1 (or even longer),
On-field damage is just decent and it lags behind that of 5-star characters and 4-star ones with their Sequences activated.
Ratings
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance.
T0.5
Tower of Adversity
Video guides
Build
Best Weapons
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.
81.06%
Stats at Level 90: ATK: 412 | ATK: 30.3%
Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.
80.25%
Stats at Level 90: ATK: 412 | ATK: 30.3%
Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.
79.45%
Stats at Level 90: ATK: 387 | ATK: 36.4%
Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.
76.67%
Stats at Level 90: ATK: 387 | ATK: 36.4%
Sword with decent base stats but a passive that only activates after taking sufficient damage after which it offers a sizable increase Heavy Attack DMG. Primarily suitable only for berserker characters that sacrifice their life to deal damage like Danjin, but can be used strategically after multiple copies have been merged (only calculated with bonus active on characters that consume their life to deal damage).
72.64%
Stats at Level 90: ATK: 325 | ATK: 24.3%
Easily accessible 3★ weapon that despite having lower base attack makes up for it with a high ATK% bonus at higher dupes. It does not have enough stats to compete with 4-star weapons but is a reasonable option if it's all you have. The only downside is that the buff only lasts 10 seconds, meaning it may fall off in the hands of a Main DPS character who takes up more field time.
Best Echo Sets
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Flautist (Electro), and Mourning Aix (Spectro) Echoes can all be Swap Cancelled.
The remaining elements, so Glacio and Fusion while having powerful Echoes have none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment. Which means that they must use a high field time, high performance option like Inferno Rider (Fusion) or a low field time, damage and energy option.
The result of this is that you can expect Glacio and Fusion characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
100%
2 Set:Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
Main Echo used in this setup:
91.16%
2 Set:Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
Main Echo used in this setup:
87.62%
2 Set:Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
We're still working on the endgame stats and in the meantime, we will release information about the most important stat you need to focus on - Energy Regen. Energy Regen values are a guideline of how much of the stat is required to use the character's Ultimate every rotation when playing with optimal rotations and the most common team. Using alternative rotations, teams, or mixing up the order of characters on the field may require you to need more or less Energy Regen.
Energy Regen: 5-15%
Gameplay and teams
Rotation
This is the optimal rotation for the character. The total time needed to perform it is 18.06 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Default rotation:
Intro
Resonance Skill
Heavy ATK
Basic ATK P4
Basic ATK P5
Heavy ATK: Devastation
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Umbra: Lifetaker (Extends Forte Duration)
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Resonance Liberation
Outro
Burst rotation:
To build the remaining portion of the Forte Gauge needed to use Devastation, you must use 1 Resonance Skill during the field time of your other characters before moving to use Havoc Rover's Burst combo. You also need to ensure also that your Resonance Skill is up in time for the burst window which will take planning as its cooldown is 12 seconds long. Credits to Zajef77 who found the rotation and shared it with us.
Intro
Resonance Skill
Heavy ATK: Devastation
Ultimate
Umbra: Lifetaker
Dreamless Echo (Swap Cancel after waiting a short moment)
Outro
Synergies
Danjin
Havoc Rover benefits from Danjin's Deepen Outro and together they form one of the strongest teams in the game currently - equip both with Dreamless Echo and simply destroy everything.
Sanhua
A large bulk of Rover (Havoc) damage are Basic Attacks which Sanhua can buff with her Outro skill - that increases Basic ATK DMG by 38% "Deepen", increasing Rover (Havoc) damage substantially. Sanhua's Outro is excellent but her field time is also some of the shortest of the game allowing Rover (Havoc) and the support of your choosing more time for themselves or simply a faster rotation. At higher Sequences Sanhua's supportive capabilities only improve further specially at Sequence 6 offering a 20% ATK team wide buff.
Verina
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Baizhi
If you don't have Verina, Baizhi is a good alternative with very similar buffs and capabilities albeit in a much more restricted fashion. Her Outro instead of buffing all units only buffs the next unit, her ATK% boost is only 20% and requires the on field character interact with a special collectable dropped by Baizhi on the ground, she takes up more field time, generates less concerto and resonance energy and heals less.
A downgrade across the board but still a potent option for all the same reasons of Verina just on a smaller scale. Verina can only be in one team if you have her at all so Baihzi is a good next pick.
Example Teams
Team #1
Rover (Havoc)
Danjin
Verina
Team #2
Rover (Havoc)
Sanhua
Verina
Gameplay notes
Rover (Havoc)gameplay notes aren't available yet. They will be added soon.
Calculations
Damage Profile
Rover (Havoc) damage profile
Rover (Havoc) damage profile (Burst Rotation)
Damage Output
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
Additional information
The numbers below show the character's DPS (Damage Per Second) and not the total damage the character deals. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rover (Havoc) in 1 Target scenario
Total DMG: 421,998 (at S0) | Rotation time: 18.06s
Rover (Havoc) (S6)
31,910 DPS136.57%
Rover (Havoc) (S5)
27,527 DPS117.81%
Rover (Havoc) (S4)
26,215 DPS112.19%
Rover (Havoc) (S3)
24,192 DPS103.54%
Rover (Havoc) (S2)
24,192 DPS103.54%
Rover (Havoc) (S1)
24,192 DPS103.54%
Rover (Havoc) (S0)
23,366 DPS100.00%
Details about the calculations
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 18.06 seconds and the total damage done is 421,998 (at S0).
Default rotation:
Intro
Resonance Skill
Heavy ATK
Basic ATK P4
Basic ATK P5
Heavy ATK: Devastation
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Umbra: Lifetaker (Extends Forte Duration)
Umbra: Basic ATK P1
Umbra: Basic ATK P2
Umbra: Basic ATK P3
Umbra: Basic ATK P4
Umbra: Basic ATK P5
Resonance Liberation
Outro
Burst rotation:
To build the remaining portion of the Forte Gauge needed to use Devastation, you must use 1 Resonance Skill during the field time of your other characters before moving to use Havoc Rover's Burst combo. You also need to ensure also that your Resonance Skill is up in time for the burst window which will take planning as its cooldown is 12 seconds long. Credits to Zajef77 who found the rotation and shared it with us.
The alternate rotation deals 268 095 dmg in 4.94 seconds which translates to 54 270 DPS.
Intro
Resonance Skill
Heavy ATK: Devastation
Ultimate
Umbra: Lifetaker
Dreamless Echo (Swap Cancel after waiting a short moment)
Outro
Quick comparison
Rotation
Damage
Field time
DPS
Sustained on-field rotation
436,905
18.06s
24,192
Quick swap burst rotation
268,095
4.94s
54,270
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set:Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Flautist (Electro), and Mourning Aix (Spectro) Echoes can all be Swap Cancelled.
The remaining elements, so Glacio and Fusion while having powerful Echoes have none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment. Which means that they must use a high field time, high performance option like Inferno Rider (Fusion) or a low field time, damage and energy option.
The result of this is that you can expect Glacio and Fusion characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Introduction: My name is Rev. Leonie Wyman, I am a colorful, tasty, splendid, fair, witty, gorgeous, splendid person who loves writing and wants to share my knowledge and understanding with you.
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